In the last month we've continued to make steady progress in our quest to run 32-bit Windows programs in a 64-bit Mac process, so they can work on macOS Catalina (10.15). As previously described in an earlier blog post , Catalina doesn't support running 32-bit processes, which is what we've always used in the past for running 32-bit Windows programs.

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In our last post, we reported that we had gotten Wine's built-in Notepad running. That was a nice milestone, but it's a very simple app. Since then, we've gotten more apps to run, including some third-party apps of increasing complexity. The highlights are:

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* Notepad++

* Some simple OpenGL test applications

  1. Download macOS Catalina for an all‑new entertainment experience. Your music, TV shows, movies, podcasts, and audiobooks will transfer automatically to the Apple Music, Apple TV, Apple Podcasts, and Apple Books apps where you’ll still have access to your favorite iTunes features, including purchases, rentals, and imports.
  2. I was able to compile Wine 4.32 on Catalina. For this I needed the latest Xcode and brew to install the latest bison 3.5. It took about an hour to compile it using a MacBookPro mid-2015 running on an i7.
  3. Installing EA Origin Games in Steam. Simply install Steam and enable Proton for your entire library, download the games as normal, launch, and when prompted, sign into your EA Origin account. Install the following dependencies for Origin. Install Wine using your package manager.

This is why this build of Wine.app is still based on Wine 4.0.1. There might be some more 4.0.1 iterations before we move on to more current builds of WineHQ. Made included libs and binaries fully relocatable; Support for 64 bit prefixes in Wine.app; Support Darkmode on macOS Mojave in WineBottler and Wine.app. Download macOS Catalina - macOS Catalina gives you more of everything you love about Mac. Experience music, TV, and podcasts in three all-new Mac apps.

and, just today:

* Steam!

* and, via Steam, Plants vs. Zombies

Not only did Steam run PvZ, but it downloaded it and installed it from scratch.

Steam also did launch Team Fortress 2, which played the Valve logo video and then showed the Loading screen. But it got stuck there. Oh, well, still work to do!

But it's really encouraging to finally see some real stuff working!

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Technical Notes
By: Ken Thomases

Wine

In order to get this far, we've had to overcome challenges in a few areas.

The greatest amount of work has been in 'exception handling'. An exception is an event that may require a special response from the program. Often, an exception arises due to an error or misbehavior of a program, such as attempting to access memory that's off limits. Sometimes, though, some programs use exceptions to control flow of execution through their code.

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Either way, it can be tricky for us because our 32-on-64-bit Wine is running both 32-bit and 64-bit code. The exception handling code of a 32-bit app, though, can only understand the state of the 32-bit code. We needed to find a way to represent the state when 64-bit code encounters an exception in a form that the 32-bit exception handling could, well, handle.

The next biggest area of improvement has been OpenGL support. OpenGL is currently the main library Wine uses to render 3-D graphics. It's what Wine's implementation of the Direct3D interfaces is based on (except for D3D12). Once again, the challenge is bridging between the 32-bit interface to OpenGL that 32-bit apps will use and the 64-bit interface that the system OpenGL library provides.

Another issue that we had to solve was applications which 'hook' into the standard Windows OS functions, to alter their behavior. Steam's in-game overlay does this, for example. We had anticipated that need and designed for it. However, it turns out that the particular way that Steam hooks into the functions interacted badly with the way our custom compiler was generating them. It wasn't too hard to fix once we figured out what was happening. The figuring out was the hard part. It's always the way. :)

So, that's where we stand today. We'll keep you updated as we make progress.

Pro Tip — Turn Automatic Updates Off
By: Ryan Abhiram

Don't want your Mac to automatically update to Catalina so CrossOver can continue to run your Windows software? Then follow these two simple steps to avoid the automatic update:

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1.) Turn off Automatic Updates. On Mojave, the setting is in System Preferences > Software Update. On High Sierra and earlier, the setting is under the App Store Preferences.
2.) You will still see occasional notifications that the update is available, but you can dismiss them and continue running your current version of macOS.

3) As always, be sure to have a current Time Machine backup. In the event that Catalina is installed, reverting to the previous OS will involve the assistance from Apple Support (1-800-275-2273) and a backup is needed to return to a working state. If you don’t already have a backup, you can find the instructions for setting one up at https://support.apple.com/en-us/HT20125

Marketing Ballyhoo —What This Means for Our CrossOver Users
By: Jana Schmid

Catalina has not dropped yet. But when it does, we've got your back.

As previously stated in our last Catalina update blog post So We Don't Have a Solution for Catalina...Yet, we are good people. And if our product doesn't work, we believe that you shouldn't have to pay for it. We are automatically extending the support period for CrossOver macOS for three months for anyone who had an active license as of September 10, 2019. If we need more time on our end, you get more free support time on your end. If we get Catalina compatible CrossOver up and running in two weeks, you will still get an additional three months of support for free.

The best way for you to stay informed about our Catalina progress is through our macOS Catalina Update mailing list.
>>> Sign Up Here

Now back to celebrating my 1/2 Birthday.
>>> See my 1/2 Birthday Celebration on Instagram


About Ryan
I was born and raised in the Caribbean, moved to Minnesota 18 years ago — don’t ask why, it’s a story to be told over beer. I love martial arts movies, metal, blues and reggae. I would like to be like Bruce Lee with a mix of Ghandi when I grow up. I fell in love with Apple while I was in college and worked for the company for 6 years. Now I bring my prowess and experience to CodeWeavers!

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About Jana Schmid
Jana has been working in the marketing profession for over 15 years. She joined the CodeWeavers marketing department in 2010 and has earned oddities such as theMargaritaville Tahiti Frozen Concoction Makerand alifetime supply of sparkling waterfor her performance as Marketing Director. Contact Jana atjana@codeweavers.comand learn more about her professional accomplishments onLinkedIn.


This is the current development branch of Wine. The name is a bit misleading as it is superior to the stable build in most aspects. If your program is laking some functionality under wine, this is the version to go with, as it is evolving very fast. Check back often to download the most recent version. One of the big news is, that it does not need X11 anymore.
The current stable branch of Wine. It is usually very static and only receiving very few updates. If your program runs with it, it is a great way of having a solid base to use your apps on.
This is the last 'complete' version of Wine for OS X Tiger. You can use this version of WineBottler together with the 1.4.0 and the 1.4.1 No-Audio-Build on OS X Tiger (see below). Wine is no longer actively developed for OS X Tiger.

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Run your Windows based Programs on your Mac with these vanilla Wine Builds. They are compiled from the sources of winehq.org and they come as a neat .app with my custom starter. For more info on how these Wine.app Builds are generated, have a look at the Tech Specs. If you need something more powerful, try WineBottler.